Last modified: Saturday, January 6, 2001 6:20 PM
This is another one of those aimless projects that started out with
no clear idea of where it was going. That's still pretty accurate for
both this figure and this article. I'd acquired a "Selena" doll about
six months ago but work was sporadic since I was concentrating on other
things. Well, the hopper's empty and I'm back to finish her. Unfortunately,
I jumped the gun on this by providing some details in an earlier
"Remarks"-like article, so now I have to regurgitate and expand on
some points-- so parts of this article may seem familiar. Nevertheless,
you may want to see my other article, Pat 30581401,
since that discusses the base figure.
The base figure has pretty good proportioning but I'm kinda odd and particular
and I like "beefier". I've spent a lot of time reconfiguring her, and
it's been as much, if not more work than doing a Barbie/Jane conversion.
That's because I reconfigured her according to my basic Barbie/Jane formula--
I move the waist articulation up under the boobs and create a neckpin.
It's actually more than that though. I redid the elastic tensioning so
that the legs were independently cross-the-crotch tensioned to each other
(like a Workout Barbie). That meant extensive trial-and-error hacking
on the balljoints to make them work right. It was worthwhile though, since
the legs pose better and can stay extended farther forward since they
aren't fighting the upward pull of the through-the-torso elastic.
Since there was no neckpin, I had to create one from a Barbie neck and
adapt the Barbie head so that it was somewhat more realistic. Which meant
I had to cut off everything above where the neckpin connected to the head!
In other words, the head was constructed much like a hand-made clay pot,
building up the sides and finally sealing the top. If it ain't hollow,
you get an even heavier head which makes the tensioning work harder to
fight floppiness. So the neckpin is a hybrid-- the lower end is slotted
like a vintage Joe's, but the top end retains the balljoint configuration
of a Barbie style.
The neck is tensioned similar to a vintage Joe-- through the torso, down
to the hip section (which in this case is the lower 2/3 of the figure).
Unlike a vintage Joe, the elastic anchors to a heavy pianowire crosspin
within the lower section. I also tried a different, quick & dirty approach
to the elastic tensioning. Usually, we go for real neat and tidy with
those elastic loops-- you use a puller tool to drag the hook out and over
the neck's crosspin. It can be a real bitch when the elastic's stretched
to the max and you've got pliers and parts in the way as you try to maintain
the stretch and find the crosspin. I discovered that it was especially
difficult when the elastic needed to be really short, so I did this out
of necessity: Forget pre-made elastic loops. String your figure with a
length of elastic, wrapped a couple or three times through its path; pull
the ends out the figure at the torso/hip seam and stretch it real tight;
start your knot, stretch and knot really tight, shove the excess elastic
into the body when you're done.
Unfortunately, the limbs & hinges use that sucky soft PVC formulation
and are joined with those plastic hinge pins that I like to bitch about.
Consequently, you can't really tighten them. Even metal rivets don't work
very well (and I have tried). In the ankles, this is a significant deficiency
since this is a medium density figure and all the weight focuses there.
If the balance isn't correct, the figure may stay put for a while and
then, whammo! And her weight problem gets worse after I work on
her. I saw several options: Replacing her feet with Cotswold feet; accepting
the slight benefit of metal rivets; giving her a tail. I chose options
2 & 3 and for the time being, and they seem to have solved the problem.
Giving a figure a tail isn't always an option, but it seemed appropriate
in this case. The tail's a Gumby-style tentacle from an ID4 creature toy
(he had plenty more), dressed up a little bit. Naturally, it would be
more honorable to create one from scratch, but it's not worth the expense
and effort to me. The foot replacement option is still a possibility since
the pin size is identical to the standard of vintage-style figures. You
could do the same with the hands, although your choices aren't all that
great. Standardization is a good thing and it's puzzling why there's so
little going on in the vintage hand aftermarket.
Of course I did the usual cosmetic enhancements, which should be obvious.
Again, Fate guided me toward "gravity-defying bulbousness". (You've gotta
settle on something when you have no idea where you're going, right?)
The legs needed some work too: I shortened the thighs & shins and used
the opportunity to correct the weird skewing problem at the knees. I also
gave her topsider kneecaps to hide the hinges from the front. (I don't
know why they chose such an unusual design, and then botched it with a
production imperfection.) The horns are intended to be removeable, since I anticipated that they would be the most fragile part (and I was right-- they got shorter during the course of this article). The horns and the head are drilled for steel pins: The headside end got "Fabri-Tak", a fairly weak adhesive for hard pieces. In hindsight, flexible plastic horns would have been smarter since you rarely know in advance when you're going to knock a figure over.
So that takes care of the figure part. You can do all this preliminary
work without having a real solid idea of what you're trying to make. I
mean, it's a big-boobed femfig. Beyond that, it could go lots of different
ways. And that's really the hard part. I wanted to make something for
the Primal World but it gets difficult to find roles after you've taken
care of the major players. And it's hard to get worked up about making
minor characters. She needed a face, so I started on that. Originally,
she was much snarlier looking, but through several revisions I came to
envision her as being sort of like an "imp". Then I thought she looked
kinda like one of Coop's Devil Gals,
but with that blank-eyed Lady Death thing going on. Doing the pop-culture
humor schtick would be a fun direction to take, since I could slip her
into a low-cut T-shirt with a cutesy design: "I survived The Inquisition
and all I got was this crummy T-shirt". Sure, Primal World has some anachronisms
and isn't too terribly serious, but modern stuff just doesn't fit at
all. Of course, butt-naked is appropriate in that setting, but doesn't
hide articulation seams very well.
See? The hard part has just begun!
--12/20/00
"Got milk?"
