02/04/2010- Recasting be bad!!! Well, I'll try to steer clear of the
moral issues here, except to say that if you're an artist of any sort
and trying to make a living off of the stuff you create, know that humans
are generally slippery weasels whose moral compasses are conveniently
situational. If you want to beat 'em, take up home-building or something
else that can't be easily cloned. Personally, I don't have an owner's
stake in the battle since I don't sell the stuff I make. Nyah, nyah!
Back to the "recasting be bad!!!" lead-in: I'm actually referring to
the issue of quality... but that's not always necessarily so. In this
case I'm talking about a Siamese recast Guyver 0 kit I purchased at eBay.
Yikes!!! I know that being an enabler has its own moral issues, but I
bought it because I was curious, and because I thought I might use the
head casting for a female Guyver mod (being uncertain that my eyesight
would be adequate to sculpt the fine detail) and because the sucker was
dirt cheap. Generally speaking, the original prepainted Max Factory kits
from the early '90s are rather difficult to come by nowadays, especially
if you're looking for something specific. The Guyver 0 head is close to
the female Guyver 2's, but I wasn't willing to sacrifice my Max Factory
Guyver 0's head. I also didn't want to spend on moldmaking and casting
supplies for this small thing (the supplies have a limited shelf life--
use 'em or lose 'em). Like I said, the ethics can be awfully situational
for us slippery weasels, and we love rationalizations...
The quality of castings and recastings isn't necessarily or intrinsically
bad. With the right tools, supplies and good technique, a casting can
be virtually indistinguishable from the original to the naked eye. Molding
and casting supplies can capture extremely fine detail, down to tiny pores
in flesh. Recasting's reputation for poor quality probably comes from
the fact that anyone can do it and recasters can't stop at just one casting.
To recoup costs of the supplies and make a profit, they cast many, many
copies from the molds, sometimes using them far past the point where they've
deteriorated and need to be replaced. Each casting takes its toll on a
mold, particularly if it's made from a soft and flexible elastomer that
makes it possible to cast undercut detail. Another factor is that anyone
can do it, including folks that don't have good technique, equipment for
degassing the chemicals, and don't care about the chemicals' shelf life.
The result of all these factors are what recasting's fairly well known
for: Bubbles, pinholes, "sweating" castings, and soft detail. Of course,
if you're only in it for the money, that's irrelevant since cutting corners
means more short-term profit. On the slippery slope scale of morality, I think it's a better path than taking money at gunpoint (of course, nothing says that you can't do both).
Besides the issue of quality, another interesting feature of the recast parts is that they're noticeably smaller than the original parts. These castings are made of vinyl, and I'm not familiar with the stuff or the process, but I do know that standard polyurethane resin (the rigid stuff) doesn't have anywhere near this magnitude of shrinkage. There are mold-making materials that advertise this as a feature; doing it from the casting side could have some useful creative applications. For straight recasting though, I wouldn't consider this a good thing.
If you're a die-hard collector of Guyver stuff and missed Max Factory's
kits and Bio Fighter Wars figures during the first go-rounds, the cheap
recast kits on eBay may seem like a very attractive alternative. Although
it's possible to produce a very faithful kit with undiscernable shrinkage
and excellent detail capture, my gut feeling is that you won't find that
on eBay for under $20. However, if you're a reasonably-skilled modeler,
the kits may be an acceptable framework for building your own custom creation,
as long as you're willing to do the resculpting.
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